![]() ![]() Press ‘Select’ on any entry and 99% of the time it should show you a handy help message explaining to you what each setting does. Much more complete info message system.When loading the wrong ROM into a core, most cores should be able to now gracefully exit instead of just quitting or crashing RetroArch. Since this is a current nightly snapshot release, Vita users are able to get a sneak peek at some of the features that will be part of RetroArch 1.3.7 for the other platforms. * Try to get multiple gamepads working on PS TV. * Try to get Cg runtime working so we can have Cg shaders running. * More cores, fix remaining cores that are broken. Will likely be too slow compared to CatSFC anyway, so not sure if worth it for Vita. ‘Start content’ does not work yet like it should. * Threading needs to be still implemented. * Save states can be saved, but cannot be loaded yet. If you do try it, you might have to restart. * Add Content -> Download Content currently doesn’t work. For now, each core is a standalone program. * No core switching yet from inside RetroArch. * ROMS have to be currently unzipped now (EXCEPT for the FB Alpha ROMs). Speedups/idle loop optimization hacks MIGHT bring this fullspeed later on. Corrupted pitch (likely due to 32bit color). There might be a new Neo Geo Pocket Color core coming soon (not Mednafen NGP) which would run at fullspeed with no problems. * (Core-related) Mednafen Neo Geo Pocket Color. For now expect same size limitations as the Wii port. Might have to play around with heap to be able to get bigger ROMs to load. Not all big ROMs will work right now though. Should run at fullspeed for most games (dip to 42fps on Yoshi’s Island intro screen (SuperFX2 game), seems to be fullspeed otherwise). NXEngine/Cave Story running on RetroArch Vita. ![]() Start ‘molecularShell’, go through the previous section’s steps 2 and 3 again, but this time transfer roms over instead. RetroArch bubbles should start appearing in the menu. You should now be back inside the home screen. Then once back inside the filebrowser, go to the directory where you extracted the vpk files. On the PS Vita/PS TV, press circle to go back. Transfer the vpk files to some place on either ur0: (internal storage) or ux0: (this being your Memory Card).Ĥ. Go back to your desktop PC, start up an FTP client, and input the IP address and port that was displayed on your PS Vita/PS TV. Write down the FTP server address you see here.ģ. Once inside the filebrowser, press ‘Select’ to start the FTP server. Go to the bubble ‘molecularShell’ and start it. On the PS Vita/PS TV, make sure the HENkaku exploit has already been installed. This will extract a bunch of vpk files to your harddrive.Ģ. Extract the contents of this 7zip archive to a folder somewhere on your PC. You can get the PS Vita/PS TV version here:ġ. Be sure to thank frangarcj for the latter since he went through the trouble of making sure we could make the jump from Rejuvenate to HENKaku in swift order. Today we are releasing a beta version of RetroArch 1.3.6+ (latest snapshot, release candidate for 1.3.7) for the PS Vita. RetroArch appearing on the PS Vita Live Area homepage. ![]()
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